w#include <iostream.h>
wstruct example { int field1; int field2; };
wint main()
w{ example Structure;
w example *PointerToStructure;
w Structure.field1=12;
w PointerToStructure =& Structure; //& is necessary when  dealing with structures and using pointers to them
w cout<< PointerToStructure->field1; //The -> acts somewhat like the * when used with pointers. It says, get whatever is at that memory address Not "get what that memory address is"
w return 0;
w}
Structures and Pointers
Example 2: Access to data